![]() ![]() It should still be compatible with the 1.49.3 game version and should still work (if it does work).Ĭiao. It was uploaded in July and is only 2 months old. This mod only alters one of those skills files. It is very outdated and not compatible with the current 1.49.3 game version. This mod has also not been updated in almost 22 months. ![]() If you are experiencing a problem with an Infinite Health mod: Or, if you do want to use the modular/selective version, make certain that you are adding the files for the individual categories into your Data3.pak file and not just using the blank/empty Data3.pak file. Make certain that you are using the full auto-collect version and not accidentally using the modular/selective version without any categories added into it. If you are experiencing a problem with this mod and it is not working for you: This mod cannot conflict with any files in other mods. This mod does not alter any official files and every file is a custom-created file. There could be a problem caused by one of these where the outfits do not have the proper reference to their outfit names in the localization file. have any mods you installed improperly instructed you to alter Data0.pak directly and perhaps also altered any outfit or language files in it? If so, this should be undone by restoring an unaltered backup of the pak or removing it and running a file integrity check in Steam to download a clean one. Data3.pak > "data\maps\someones_mod_texts_all.bin" or "common_texts_all.bin") mods that include any language bin files (e.g. any instance of "playerappearances.scr" in your Data3.pak file) mods that have any effect on outfits in any way (e.g. mods that affect language pak files (e.g. This mod does not affect localization files at all, so there must be another cause for those outfits lacking names for you.ĭo you have any other mods installed that affect any of these? There doesn't appear to be a bug or typo anywhere in the files related to that outfit, so the name should be displaying properly for you. I don't know what the other unnamed outfit is in your screenshot without seeing it. That outfit in your image is the "Some Old Bones" outfit. I will look to find a way to add in an option for the mod so someone can choose to also receive all of the XP that would normally be awarded had they manually collected all of the collectible items the normal way. As the mod inserts the collectible items directly into your inventory, there is no manual picking up/interaction with the items that is required to cause the XP to be awarded. This "taking" specification requires that the item be physically interacted with/picked up/looted in order to trigger the awarding of the XP. XpForTaking(CollectableAwardRunner, 500) ![]() The XP not being awarded is due to the XP award being configured on each of the actual collectible items themselves: I just looked through the files to see where that XP award is determined and why it is not awarded when receiving the collectible flags via this mod. I do not know if this is good or bad news for you, but there is no XP awarded when using this mod to receive all of the flag collectible items. Thank you for asking about this! I did not realize this was an aspect of finding collectible flags as it has been a very long time for me since I have collected one. To summarize: Anyone who asks a question/makes a statement/reports an issue that is already answered in the ReadMe file or clearly noted in the mod description will have their question ignored, outright deleted, and or simply blocked from even being able to see/download any of my mods. Being too lazy to bother reading any of them and going right to asking a question that is literally answered an inch above where the question is being written has no excuse. I already put the effort in to writing the information out clearly and in multiple locations. Repeated posts asking already-answered questions will likely also lead to removal of not just the question(s), but also of the ability for the poster to download or even see any of my mods on Nexus. As I am constantly needing to reply to questions on my mods with "As noted in the ReadMe.", and "As noted in the mod description.", if you do post a question that is already clearly answered on the mod page or in the mod ReadMe file(s):Ĭ) you will be banned from access to all of my content ![]()
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